If it is for abilities and such, it's a much less annoying system, if you can just for example buy them. It's just no fun for me if I can never outlevel enemies and I never understand what's the point of using a leveling system, when it doesn't matter in the end since the enemies will still be as strong or as weak compared to the player when you were level 1 as if you were max level. What I don't quiet understand is the enemy scaling system but even if I did, I ALWAYS hated enemy scaling systems. Anyway, it pretty good and looks charming in it's cell-shaded Dragon Quest style. ![]() I can only call it a mix of JRPG, Monster Collection and Action-Adventure. It's the better Zelda compared to BotW or TotK (but still not the Zelda I wanted) but also it isn't that type of game.
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